This can be a game winning play if you drop it at just the right moment. Technichally this is costly, (~250 minerals that would be mined by the mule), but often keeping your army (or your base) alive is more important than the minerals mined from the mule. If you see banelings coming to blow up a wall on your base (or going at a group of marines) drop a mule infront of them to soak up some of the damage.This will keep your workers harvesting efficiently and not unnecessarily reduce the number of mineral patches available to harvest from. SCVs can be both repaired and healed by medivacs.Īlways drop mules at the highest qty resource available- what I mean is don’t drop a mule on a mineral that has only 400 mineral points remaining if there is one available to you with 1000 mineral points remaining. If they get your builder too low on life, cancel him off the building (the new hotkey is T), and get a new builder on there immediately. To defend your builders (very early game) from harassment, pull an additional worker or 2 to chase the enemy harvester. Being able to attack the SCV while its building makes it very susceptible to being destroyed by early harasses by your opponents scouts (usually other harvesters). Now with 45 hp, the SCV is by far the weakest of the 3 races harvesters (even though it has the most HP).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |